House Rules | Hard Rock Hotel & Casino Sioux City
hard rock sioux city sportsbook

Hard Rock Sioux City Sportsbook

House Rules

HOUSE RULES

General Betting Rules

The sports betting rules (these “Rules”) set out herein are subject to modification at any time at the sole discretion of SCE Partners, LLC (dba Hard Rock Hotel & Casino Sioux City) (“Hard Rock”, “We”), “Us”, or “Our”), subject to regulatory approval of the Iowa Racing & Gaming Commission (the “Commission”). These are general settlement rules and any exceptions or variations to these rules for certain sports will be stated under the specific sports rules. The patron should therefore always consult the sport-specific rules for each sport as the sport-specific rules will take precedence over the General Rules. Where any matter is not covered by these Rules, We reserve the right to make a decision on an individual basis.

Wager Acceptance

A wager is not valid until it is validated and shows in the patron’s wager history. In cases of uncertainty about the validity of a wager, the patron is requested to check the open (pending) wagers or contact us at sportsbook@hardrockcasinosiouxcity.com. In Our sole discretion, We may choose to void a wager for reason of user error if reported to Us within ten (10) minutes after the wager is placed

Unless accepted in error, once accepted, a wager will remain valid and cannot be cancelled. It is the responsibility of the patron to ensure details of each wager placed are correct. Under no circumstance will Hard Rock accept any responsibility for any mistakes (perceived and actual), deriving from either errors as listed under ‘Errors’ as defined in these Rules, or any other reason, such as, but not limited to, incorrect listing of the odds/wagering objects.

Patrons can opt in to live odds changes in ‘My Settings’ and have the following options:

  • Accept Higher Odds: Bets will only be accepted if Odds increase during bet processing.
  • Accept All Odds Changes: Bets will be automatically accepted if odds increase or decrease during bet processing.

Example, if a Patron opts in to ‘Accept Higher Odds’ a Money Line (-225) wager on the New York Yankees @ Toronto Blue Jays will only be accepted if odds are ≥ -225. If a Patron opts in for ‘Accept All Odds Changes’ the wager shall be accepted regardless on odds change during processing.

Should a dispute arise about the acceptance (or lack thereof) of any transaction in the patron’s account, the transaction log database will be the ultimate authority in deciding such matters.

Venue Change

Where a wager has been placed on an event and the event is played at a venue different to that listed, all wagers on the event will stand provided the match is not switched to the opponent’s ground and home and away team for a listed match are not reversed, in which case, selections for that match will be made void.

In the event of a change of opponent from the opponent advertised, all wagers for that match are void.

If an event does not adhere to the generally accepted format (e.g., unusual period length, counting procedure, format of a match, etc.); We reserve the right to void any wager. All event markets DO NOT include overtime/extra-time unless otherwise stated in these Rules.

Odds/Time Changes

All events must start on the scheduled date; otherwise We reserve the right to void any wager.

We reserve the right to change the odds on offer at any time, as well as suspend or close wagering on events before the scheduled start time.

In the case of any obviously incorrect displayed or calculated prices, We reserve the right to void wagering, including, but not limited to, a deviation of more than one hundred percent (100%) in the pay-out compared to the market average.

Abandonments, Cancellations, and Postponements

Unless otherwise stated in the Special Rules for a specific sport:

Any match, event, or competition that is abandoned, cancelled, or postponed and not played on the same day as originally scheduled, will be considered void.

Wagers that have been determined at the time of abandonment (i.e., the outcome has already been decided) such as ‘First Team to Score’, ‘First Touchdown scorer”, etc., will stand. The outcome must be fully determined for wagers to stand.

If in-play coverage has to be abandoned and the event finishes regularly, all wagers will be settled according to the final result. If the outcome of an event cannot be verified officially, we reserve the right to void them.

Related Contingencies

Multiple wagers are not accepted when the outcome of one event contributes wholly or partially to the outcome of another event, referred to as a related contingency. For example, a double containing Roger Federer to win a U.S. Open Semi-Final match combined with Roger Federer to win the U.S. Open outright. Combinations with related contingencies will be automatically blocked. In the instance where such wagers are accepted in error, we reserve the right to completely void the wager placed and return the wager to the patron. In certain instances, we will make available combinations of related contingencies for patrons to place wagers on (e.g., a golfer to win all 4 majors in a calendar year).

Dead-Heat Rules

In the event of at least two (2) competitors being declared the winner (a “Dead Heat”), We will apply a Dead Heat reduction. This reduction will be determined as follows: the number of paying places remaining after clear winners are settled is divided by the number of patrons sharing those places. The odds for the selection are then multiplied by this number.

For example, in a competition with five (5) paying places the top two patrons are settled while four (4) patrons share third place. Because there are only three (3) remaining paying places for these four (4) patrons, the place odds for each patron are multiplied by 0.75.

Push Rule (2-way Markets)

In the event of a two-competitor market resulting in a draw, a tie, or exactly the number of quoted goals, points, or runs and no price is offered for this conclusion, the outcome is a Push. In this situation, the resolution of single wagers is to return stakes, and, for multiple tickets, the selection is considered a non-runner and the ticket will be settled on the outstanding selections.

Total

When an exact number is quoted as the line for an over/under market such as 200 points, if exactly 200 points are scored, wagers will be void.

Head-to-Head Wagers

Unless otherwise stated in the Special Rules for the specific sport:

  • At least one competitor must finish the event or all wagers are considered void;
  • If one or more competitor(s) fail to start, then all wagers are considered void;
  • If all competitors are disqualified or otherwise excluded, then all wagers are considered void, and/or
  • If both competitors in a head-to-head achieve the same result and no draw odds are offered, then all wagers are considered void.

Half/Period Markets

Unless otherwise stated, only points, goals, corners, etc. scored or awarded in the respective period will count towards settlement of the market.

Odd/Even Markets

Unless otherwise stated, total counts of zero (0) will be settled as even.

Results and Wager Settlements

All wagers are first settled using the information provided by the official body governing the official competitions, then wagers are settled using secondary information provided by official sources.

If the outcome of a market cannot be verified, We reserve the right to delay the settlement until official confirmation.

If markets were offered when the outcome was already known, We reserve the right to void any wagering on said markets.

In the case of an incorrect settlement of markets, We reserve the right to correct them at any time, up to 365 days from the completion of the event.

In the event that an event does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled accordingly to the result at the end of regular time.

Live Scoreboards

Scores available on the website for live events are for informational purposes only and should be used as a guide only. We are not responsible for any errors on the live scoreboard, and it is the patron’s responsibility to check the status of the event from a recognized official service before placing a wager.

Future Wagers

Unless otherwise stated in the wagering offer or in the individual rules governing each sport, the principle of ‘all wagers stand’ (‘all in run or not’) will apply to all wagers placed on Futures/Event Winner offers. Therefore, if a wager is placed on any selection that fails to participate for any reason, the wager will be lost if the wagering event takes place.

Unless stated otherwise, whenever the organizing association determines to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason, etc.) following the end of the so-called Regular Season, in order to determine the classification, league winners, promotion/relegation, etc., pay-out will take into account the results and outcomes deriving from these matches for settlement purposes of tickets referring to the final league classification, promotion, relegation, etc. For example, seasonal wagers on the team winning the NHL will refer to the Stanley Cup Winner.

All events are settled based on the award ceremony or the competition’s official scoresheet, without taking into consideration the results of any subsequent investigations or disqualifications.

Wager Cancellation

When a wager is declared void, it will be settled with the odds of 1.00. A wager made as an accumulative wager shall remain valid notwithstanding a match or an event that is part of the cumulative wager being void.

Hard Rock reserves the right, at its sole discretion, to declare a wager void, totally or partly, in the case of errors or rigging. Wagers can be voided regardless of whether the event has been settled or not. Furthermore, all wagers placed (and/or accepted) in the following circumstances will be declared void:

  • Pre-event wagering:
    • Wagering affected after the event has started; or
  • Wagering affected after a related event was underway and where conditions could have been altered in a direct and indisputable way. Live or In-Game Wagering:
    • Wagering affected at incorrect price due to delayed or failing ‘live’ coverage;
    • Wagering affected on particular offers after these have occurred, or else after an event that could normally be deemed as leading to the outcome has happened or is happening (e.g., wagers placed on offers such as Total Goals Scored or Next Goal while a penalty is being taken, or has been awarded); or
    • Wagering placed on odds that represented a different score than the actual score at the time the wager was placed.

Errors

An ‘Error’ is a mistake, misprint, misinterpretation, mishearing, misreading, mistranslation, spelling mistake, technical hazard, registration error, transaction error, manifest error, force majeure, and/or similar.

Examples of errors include, but are not limited to:

  • Wagers accepted during technical problems that would otherwise not have been accepted;
  • Wagers placed on events/offers that have already been decided;
  • Wagers on markets containing incorrect participants;
  • Wagers placed at odds that are materially different from those available in the general market at the time the wager was placed;
  • Wagers offered at odds that reflect an incorrect score situation;
  • Odds being clearly incorrect given the chance of the event occurring at the time the wager was placed; or
  • Incorrect settlement of a wager or wagers.

Hard Rock reserves the right to void any wager where a blatant error is made. Instances of blatant error include, but are not limited to, an error in publishing a price or a handicap. In the case of such errors, we will endeavour to contact the patron prior to the start of the event. However, in instances where it is not possible to contact the patron, wagers will be void. In the event that an error is discovered after a wager has been settled, we reserve the right to void the wager(s) retroactively.

In the instance of an incorrect settlement, we reserve the right to correct any error made and resettle the wager correctly. Any funds and/or winnings that are credited to a patron’s account or paid to the patron because of an error, are not to be deemed available for use or withdrawal, and We reserve the right to void any transactions where such funds were used. Such funds shall be immediately repaid to Us when a demand for payment is made by Us to the patron. Whenever possible, if a patron has monies in an account, we may reclaim these monies from that account and/or reverse the transaction, either at the time or retroactively.

Where a patron has used monies or anything with monetary value that have been credited to a patron account or awarded to the patron, as a result of an error, to place subsequent wagers or play games, We reserve the right to cancel such wagers and/or withhold any winnings that the patron may have won with such monies. If We have paid out on any such wagers or gaming activities, such funds are not to be deemed available for use or withdrawal, and such funds shall be immediately repaid to Us when a demand for payment is made by us to the patron.

Wager/Payout Limits

We reserve the right to change Max payout limits on a player by player basis.

Suspicious Wagering

If a patron’s activity is found to be suspicious it will be reported to the corresponding integrity monitoring agency and the Iowa Racing & Gaming Commission.

Prize Payment Procedures/Cash-out

The online sportsbook will host several methods by which a patron may withdraw funds. These methods include, but may not be limited to, Hard Rock prepaid card, checking account (ACH), or casino cage.

Game Fixing

Any suspicion of potential game fixing on a wagered event will immediately be reported to the corresponding integrity monitoring agency, and the Iowa Racing & gaming Commission for further review and investigation.

Competitor Same Name

Where two or more competitors have the same surname and those competitors have not been identified by a first name, team (where applicable) or qualifying price, then the competitor with the lowest advertised price will be deemed the selection. In the event of two or more competitors being quoted at the lowest advertised price then bet amounts will be split between them.

Unclaimed Winnings

Unclaimed winning sports betting tickets expire one year after the date and time of the completion of the event at which time Hard Rock’s obligation to pay the winnings expire and the funds will be distributed in accordance with the regulations of the Iowa Racing & Gaming Commission.

Restrictions

Please note that Casino key employees prohibited from wagering in any casino or simulcasting facility in the State of Iowa as well as Hard Rock employees shall not be permitted to access the Service or to open a Gaming Account on the Sites. Additionally, any Prohibited sport pool participant as defined in 491 IAC 13.2(2) and 491 IAC 13.2.(7), including, but not limited to, professional or amateur athletes, sports agents, coaches, team owners, team employees, referees or league officials, and their immediate family members, or the direct or indirect legal or beneficial owner of ten percent or more of a sport’s governing body or any of its member teams, shall not be permitted to wager on any event governed by the league or sport’s governing body with which they are affiliated.

Patrons have the ability to fund a sports wager by any method which is available to them within their patron wallet.

Got a complaint?

If you would like to file a complaint, please email Sportsbook@hardrockcasinosiouxcity.com.

If your complaint has not been resolved after all reasonable means, please visit the Division’s website to access the Patron Complaint Form and file a complaint with the Division.

FOOTBALL – WAGER TYPES AND RULES
For wagers on a game to stand, the game must be completed. If the game is suspended, then the game must be completed within forty-eight (48) hours of the suspension for wagers to stand.

  1. Point Spread – The team selected must be deemed the winner once the totals are adjusted dependent on the spread. Unless otherwise stated overtime is included.
  2. Money Line – The team wagered on must win the game to be classed as a winner. Overtime is included in this wager type. If game ends in a tie, We will cancel the wager and return the wager amount to the patron.
  3. 1×2 – For a three-way match market inclusive of the draw, overtime is NOT included.
  4. Total Points (over/under) – A wager for there needs to be more/less points scored during a game than the line given. Overtime is included.
  5. First-Half Wagers – If a game does not go the entire first half, We will refund all first-half wagers. Once the first half has been completed, all wagers on the first half will stand regardless of the length of the remainder of the game.
  6. Second-Half Wagers – If the entire second half is not played to its completion, We will refund all second-half wagers. Unless stated, overtime is included.
  7. Individual Quarters – All specified quarters must be played to completion or We will refund the wager. Once a specified quarter is completed, the wager stands regardless of the length of the remainder of the game. Fourth-quarter wagers do NOT include overtime, unless otherwise stated.
  8. Next-Score Wagers – If there is no next score, then We will void and return any wagers remaining on same.
  9. Venue Change – If a game is no longer played at the venue advertised, wagers already placed will stand provided that the home team is still designated as such and the venue has not been changed to the opponent’s ground. If the home and away team for a game are reversed, then wagers placed on the original listing will be void.
  10. 1st Half 1×2 – A wager where the patron predicts the result of the first half of the match. Either team will win the half or the result will be the draw.
  11. 1st Half Team Totals – A wager where the patron predicts the amount of points scored in the first half by the designated team.
  12. 1st Half Odd/Even – A wager where the patron predicts if the amount of points scored in the first half will be an odd or even number
  13. 1st Half Team Odd/Even – A wager where the patron predicts if the amount of points scored by a designated team, in the first half, will be an odd or even number
  14. 1st Half – Next team to Score – A wager where the patron predicts which team will be next to score in the first half. If no further points are scored then the stake will be returned.
  15. 2nd Half 1×2 (reg. time only) – A wager where the patron predicts the result of the second half of the match. Either team will win the half or the result will be the draw. Overtime does not count.
  16. 2nd Half Spread (reg. time only) – A wager on if a team will cover a designated point spread during the second half. Points scored in the first half, and points scored in overtime do not count.
  17. 2nd Half Total (reg. time only) – A wager on the number of points scored during the second half. Points scored in the first half, and points scored in overtime do not count.
  18. Quarter 1×2 – A wager where the patron predicts the result of a designated quarter of the match. Either a team will win the quarter or the result will be a draw.
  19. Quarter Totals – A wager where the patron predicts the amount of points scored in the designated quarter.
  20. Quarter Spread – A wager on if a team will cover a designated point spread during the designated quarter.
  21. Quarter Moneyline – A wager where the patron predicts which team will win the designated quarter.
  22. Highest Scoring Quarter – A wager where the patron predicts which quarter will be the higher scoring.
  23. Highest Scoring Half – A wager where the patron predicts which half will be the higher scoring.
  24. Odd/Even – A wager where the patron predicts if the amount of points scored in a match will be an odd or an even number
  25. Team Odd/Even – A wager where the patron predicts if the amount of points scored by the designated team will be an odd or an even number
  26. Winning Margin – A wager where the patron predicts the amount of points a team will win the game by.
  27. Race to X Points – A wager where the patron predicts which team will be the first to reach a designated number of points during the match.
  28. Halftime/Fulltime – A wager where the patron predicts which team will be leading at halftime and also which team will win the match. Both predictions must be correct for the wager to win.
  29. Next Team to Score– A wager where the patron predicts which team will score the next touchdown in the match.
  30. Xth Touchdown Scorer – A wager where the patron predicts which player will score the touchdown indicated.

Football Prop Rules

Prop wagers are settled as per the official league source.

Football Player Props

For all player props, the players must be on the field for at least one (1) snap. For head-to-head markets, both players must have been on the field for at least one (1) snap, otherwise wagers will be voided. If a player is inactive, we will cancel and refund any wagers placed on that player.

Football Grand Salami Props

Total Points: The Football Grand Salami will be decided by adding up all the scores for the NFL games scheduled for that week or day as specified. All games must be completed for action. Points scored in overtime are included.

Total Touchdowns: The Football Grand Salami will be decided by adding up all the touchdowns for the NFL games scheduled for that week or day as specified. All games must be completed for action. Touchdowns scored in overtime are included.

Football Futures

For seasonal wagers, all relevant matches must be completed for the wager to stand. For wagers on MVP, if there are co-MVPs, then the Dead Heat Rules shall apply. For Division Winner wagers, where teams are tied, the winner will be decided using the official NFL tiebreak rules.

Seasonal total passing/rushing/receiving yards are based on regular-season games only.

Football Division and Conference Futures

Divisional winners are decided on the standing at the completion of the regular season. NFL tie rules shall apply.

Conference winners are decided solely on the winner of the Conference Championship match. Regular season games are not taken into account.

Football Player Futures

For head-to-head wagers, both players must play over 0.5 snaps for the wager to stand.

NCAA RULES

If there is an official National Championship game, the winner of this game will be deemed to be the National Champion.

The team taking part in the conference championship game will be deemed to be that conference’s divisional winner.

If there are Conference Co-Champions, and if there is no team selected first by the NCAA, then the Dead Heat Rules shall apply.

BASEBALL – WAGER TYPES AND RULES

Date/Site Changes

Regular-season baseball games must be played on the scheduled date/location to be considered to have action unless otherwise stated. If a game has been postponed or cancelled before its due start-time, then all wagers are deemed no action.

Minimum Length of Play

Pre-Match – For wagering purposes, unless otherwise stipulated in the individual baseball sports wager rules, U.S. Major League Baseball (“MLB”) results are official after five (5) full innings of play are completed unless the home team is leading after four and one-half (4.5) innings. For wagers that take into account the entire game, settlement will include extra innings unless otherwise stated or when full-time tie is offered as a selection in the market.

If play is suspended before the minimum time has been reached and is not completed on the scheduled date, then all wagers that are not already determined will be void. The above also applies for all baseball leagues offered for pre-game wagering unless the game in question has been scheduled for anything other than nine (9) innings.

Live Wagering – All markets in ‘live wagering’ will be settled according the final result after nine (9) full innings of play are completed. If the home team is leading, then the result after eight and one-half (8.5) innings will be determined to be the final result. Extra innings are considered to have action unless otherwise stated. If a game is interrupted or cancelled and will not be concluded on the same day, then all markets will be considered void unless already determined.

The above also applies for all baseball leagues offered for live wagering unless the game in question has been scheduled for anything other than nine (9) innings.

PITCHER SELECTION – BASEBALL WAGERS WILL BE ACCEPTED IN THE FOLLOWING MANNER:

Action
• Team against team, regardless of the starting pitcher. “Action” bets will be computed by the opening price with the new pitcher. The risk amount will not change, however the win amount will be adjusted. A pitcher is deemed a starting pitcher after throwing one pitch.
Overnight Baseball
• Due to scheduling changes, an overnight game may become part of a doubleheader. When this occurs, all overnight bets are action if originally listed pitchers square off in either game.
One specified pitcher
• A wager on or against a specified pitcher, regardless of the other starting pitcher.
Both specified pitchers (listed)
• If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed “no action”.
Note:
• If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, “action” wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

BASEBALL WAGERS

Baseball wagers are accepted in the following manner:

  1. Total Runs (Over/Under) – This is a wager where the patron predicts whether the number of runs scored is higher or lower than a specified number. All extra innings will count towards the Total Runs (over/under) market. The game must meet the minimum length of play specified in the above ‘Minimum Length of Play’ section of these Rules.
  2. Spread – A wager in which the patron “takes” one team in the game to “cover” the spread line indicated on the site. All extra innings will count towards the ‘spread’ market. The game must meet the minimum length of play specified in the above ‘Minimum Length of Play’ section of these Rules.
  3. Money Line – A wager where the patron picks the overall winner of the game in question. All extra innings will count towards the ‘Money Line’ market. The game must meet the minimum length of play specified in the above ‘Minimum Length of Play’ section of these Rules.
  4. Draw – A wager in which the patron picks the match to end in a tie. Extra innings will not count towards the ‘Draw’ market. Match must meet the minimum length of play specified in the above ‘Minimum Length of Play’ section of these Rules.
  5. Team Totals – A wager where the patron predicts whether the number of runs scored by an individual team is higher or lower than a specified number. All Extra Innings will count towards the Total Runs (over/under) market.
  6. Innings 1 to 5 Total – This is a wager where the patron predicts whether the number of runs scored during the first five (5) full innings is higher or lower than a specified number.
  7. Innings 1 to 5 Spread – A wager in which the patron “takes” one team in the match to “cover” the spread line indicated on the site during the first five (5) full innings of play.
  8. Innings 1 to 5 (1×2) – A wager where the patron picks either team to win the first five (5) full innings of play or whether the score will be tied after the bottom of the fifth (5th) inning.
  9. Innings 1 to 5 Team Totals – A wager where the patron predicts whether the number of runs scored by an individual team is higher or lower than a specified number in the first five (5) full innings of play.
  10. Innings Totals – A wager where the patron predicts whether the number of runs scored by both teams in a single designated inning is higher or lower than a specified number.
  11. Which team wins the rest of the game – A wager where the patron predicts which team will win the remainder of the game from the moment that the wager is struck. All extra innings will count towards the ‘Which team wins the rest of the match’ market. Match must meet the minimum length of play specified in the above ‘Minimum Length of Play’ section of these Rules.
  12. Race to X number of runs – A wager where the patron predicts which team will reach a specified number (X) runs first in the game. All Extra Innings will count towards the ‘Race to X number of runs’ market. Match must meet the minimum length of play specified in the above ‘Minimum Length of Play’ section of these Rules.
  13. Team to score in X Inning – A wager where the patron predicts that a team will score a minimum of one run in a specified (X) inning. All Extra Innings will count towards the ‘Race to X number of runs’ market.
  14. Winning Margin – A wager where the patron predicts the exact amount of runs a team will win the game by. All extra innings will count.
  15. Odd / Even Runs – A wager where the patron predicts if the total amount of runs scored will be an odd or an even number. All extra innings will count.
  16. Will There Be An Extra Innings? – A wager where the patron predicts if an extra inning(s) will be played or not.
  17. Team to Score the Next Run – A wager where the patron predicts which team will score the next run in the match.
  18. Innings A to B Totals – A wager where the patron predicts the amount of runs scored between two specified innings. E.g. if ‘Innings 3 to 6’ is specified then the patron is predicting the amount of runs scored between innings 3 to 6 inclusive.
  19. Innings A to B Team Totals – A wager where the patron predicts the amount of runs scored by the team between two specified innings. E.g. if ‘Innings 3 to 6’ is specified then the patron is predicting the amount of runs scored by the team between innings 3 to 6 inclusive.
  20. Innings 1×2 – A wager where the patron predicts the result of a single designated inning. Either team will win the inning or the result will be a draw.
  21. Innings Spread – A wager in which the patron “takes” one team in the match to “cover” the spread line indicated on the site during a single designated inning.
  22. Innings Team Totals – A wager where the patron predicts whether the number of runs scored by the team in a single designated inning.
  23. Innings Both Teams to Score – A wager where the patron predicts whether both teams will score a run in a single designated inning.
  24. Innings Total Hits – A wager where the patron predicts the total number of hits performed by both teams in a single designated inning.
  25. Innings Team Total Hits – A wager where the patron predicts the total number of hits performed by a team in a single designated inning.

Baseball Futures

Baseball season-long futures are unique wagers that will be offered from time-to-time. For all season-long match wagers and division wagering, all wagers stand regardless of team relocation, or a change to team name, season length, or playoff format. Team(s) must play in all their scheduled regular-season games for wagers to have action.

Baseball Division and League Futures

MLB Division Winner markets will be settled on which team finishes top of the relevant division after the conclusion of the regular season. If two (2) or more teams have the same regular season win record, then ties will be broken using MLB’s official rules to determine an outright winner. If no tie option was made available for any game, wagers will be a push should the teams tie and wagers refunded.

MLB League Winner markets will be settled on a team’s performance in the playoffs. Regular season records do not count. If there is any change to the post-season structure whereby a League Finals Series is not possible or called early, the MLB League Winner will be settled on the team who advances to the MLB Finals from that team’s specific league (National League or American League).

MLB Winning League market will be settled after the World Series has ended. The result is determined by which team won the World Series. Whichever League the winning team advanced from will be deemed the winner.’

MLB Winning Division market will be settled after the World Series has ended. The result is determined by which team won the World Series. Whichever Division the winning team advanced from will be deemed the winner.

To Win the World Series market will be settled according to which team wins the World Series.

To Make the Playoffs market will be settled once the MLB regular season is over. Wagers will be deemed to have won if the specified team advances to the MLB playoffs.

To Win the American League market will be settled when the one (1) team advances to the World Series after becoming the American League Conference Series champion.

To Win the National League market will be settled when the one (1) team advances to the World Series after becoming the National League Conference Series champion.

Regular Season Total Wins market will be settled when/if the team in question reaches the specified number on wins during the MLB regular season.

Playoff Series Winner market will be the team that advances to the next round is deemed the winner.

NCAA Baseball ConferenceTournament Winner will be determined by the team winning the Championship game regardless of any post-season suspension. Wagers for all other markets are void if the required minimum number of games (according to the respective governing organizations) are not completed, or the number of games changes.

MLB PROPS

For any MLB props to have action, the game must have a minimum of nine (9) innings completed. If the home team is winning, then the prop wager will have action after the top of the ninth (9th) inning. All MLB props will be graded using results/stats recorded at www.mlb.com.

MLB PLAYER PROPS

For any MLB player props to have action, the player in question must start the game. The game must have a minimum of nine (9) innings completed. If the home team is winning, then the prop wager will have action after the top of the ninth (9th) inning. All MLB props will be graded using results/stats recorded at www.mlb.com.

BASEBALL GRAND SALAMI PROP

The Baseball Grand Salami will be decided by adding up all the scores for the games scheduled for that day. All games must be completed for action. Points scored in extra innings are included.

BASKETBALL – WAGER TYPES AND RULES

Minimum Length of Play

For wagering purposes, unless otherwise stipulated in individual Basketball sports wager rules, U.S. pro basketball results are official after forty-three (43) minutes of play. U.S. collegiate (NCAAB), WNBA, NBA Summer League and European Basketball are official after thirty-five (35) minutes of play.

If play is suspended before the minimum time has been reached and is not completed within forty-eight (48) hours of the scheduled start time, all wagers will be voided, and all money refunded, except for outcomes that are already decided.

Starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all wagers will remain active for forty-eight (48) hours after scheduled tip-off time. If we receive news that a postponed game has been rescheduled for some time after forty-eight (48) hours, all wagers on outcomes in that game will be voided.

If a game is rescheduled within forty-eight (48) hours of its initial start time and is postponed again, then all wagers will remain active if the game is again rescheduled to start within another forty-eight (48) hours. Wagers will not be voided unless and until the game is rescheduled beyond forty-eight (48) hours of its most recent start time.

These rules apply to both college and professional basketball.

NBA results are decided using stats from NBA.com. NCAA Basketball results are decided using stats from ncaa.com.

Basketball Wagers

Basketball wagers are accepted in the following manner:

  1. Point Spread – A wager in which a patron “takes” or “lays” a specified number of points. The team wagered must “cover” the point line for the wager to be deemed a winner.
    • a. Overtime periods are counted in the final score and calculation of covering the spread.
  2. Money Line – A wager in which the patron “takes” or “lays” a specified price. The team wagered must win the game for the wager to be deemed a winner. (If Team A has a line of -140, patron would wager/risk $140 to win $100. If Team B has line of, +120, patron would wager/risk, $100 to win $120)
    • a. Overtime periods are counted in the final score when determining a winner.
  1. Total Points (over/under)– A wager on whether the total number of points scored in a game is over or under a specified number.
  • a. Overtime periods are counted in the final score when determining Total Points.
  1. First Half– Wagers on the first half will be decided by the score at the end of the first half.
    • a. If a game does not go the entire first half, all first half wagers will be refunded.
    • b. Once the first half has been completed, all wagers on the first half will stand regardless of the length of the remainder of the game.
  2. Second-Half (halftime) – Wagers on the second half will be decided based on points scored in the second half.
    • a. If the entire second half is not played to its completion, all Second-Half wagers will be refunded.
    • b. Overtime periods are NOT counted in the Second-Half score unless otherwise stated.

6. Quarters – Wagers on any specified quarter will be decided on the basis of points scored in that specified quarter only.

  • a. All specified quarters must be played to their completion or the wager will be refunded.
  • b. Once a specified quarter is completed, that specified quarter wager will stand regardless of the length of the remainder of the game.
  • c. Fourth-quarter wagers do not include overtime periods unless otherwise stated.
  1. Highest Scoring Quarter: Which quarter will have most points?
  2. Highest Scoring Half: Which half will have most points?
  3. To Go To Overtime: Will the match go to Overtime?
  4. Race To X Points: Which nominated team will be the first to reach X points?
  5. Winning Margin: What will the exact scoring difference between the teams be after the final result, including Overtime.
  6. Team Score Over Under: Settled according to the total number of points scored by a nominated team, including Overtime.
  7. Team Odd/Even: Settled according to whether the total number of points in the game is odd or even, including Overtime.
  8. Last Team to Score: Which team will get the last score in the game?
  9. First Team to Score: Which team will score first in the game?
  10. Halftime/Fulltime: Settled according to the result at Half-Time and the Full-Time result; both must be correct for wager to win.

The following is the method of calculating straight wagers and determination of payment.

  • a. Basketball spread line and total wagers pay 10/11 (-110). Wager $11 to win $10; total return is $21 unless otherwise specified.
  • b. Money Lines indicate the line price. For example, -130 means 10/13. Wager $13 to win $10; total return is $23. +120 means 12/10. Wager $10 to win $12; total return is $22.
  • c. In the event of a tie, the straight wager is considered “no action” and wager is refunded. Parlays reduce to the next lowest amount of selections.
  1. Team totals – A wager where the patron predicts the total number of points scored by a team in the game, including overtime.
  2. First half team totals – A wager where the patron predicts the total number of points scored by a team in the first half.
  3. First half Odd/Even – A wager where the patron predicts if the total number of points scored in the first half will be an odd or even number.
  4. Quarter Winning Margin – A wager where the patron predicts the exact scoring difference between the teams in a single designated quarter.
  5. Quarter Odd/ Even – A wager where the patron predicts if the total number of points scored in a single designated quarter will be an odd or even number.
  6. Quarter Team Totals – A wager where the patron predicts the total number of points scored by a team in a single designated quarter.
  7. Quarter Race to X Points – A wager where the patron predicts which team will be the first to reach X number of points in a single designated quarter

Basketball Props

Various unique wagers may be offered from time to time, called proposition wagers. When wagering on proposition wagers, unless stated, overtime does count for settlement of wagers.

Basketball Player Props

Players do not have to start for action but must play for action. If a player does not take any part in a game, then wagers on that player proposition will be refunded.

  1. Wagers can be made on an individual’s total points, rebounds, assists, blocked shots, or any other similar statistic (or combination of these statistics).
  2. Any proposition which refers to a 3-point shot refers to a shot attempted behind the 3-point arc.
  3. A “Double Double” for purposes of Basketball props means ten or more in at least two of the following categories: Points, Rebounds, Assists, Blocks or Steals. A “Triple Double” for purposes of Basketball props means ten or more in at least three of the following categories: Points, Rebounds, Assists, Blocks or Steals.

All Star Props

  1. For NBA All-Star MVP propositions, if there are co-MVP’s, any wager related would be paid in full.
  2. If two players from the “the field” are co-MVPs, “the field” is graded as the winner and wagers paid one time.

Dunk Contest Specific

  1. For wagers to have action on a specific player, that player must attempt at least one dunk.
  2. In head to head match-ups, both players must attempt at least one dunk for any wager to have action.

Three-Point Contest

  1. In a head to head match-up both players must attempt at least one shot for wagers to have action.
  2. In a head to head match-up, if players are tied for the most points, all wagers are graded no action and refunded.
  3. For wagers to have action on a specific player, that player must attempt at least one shot.

Basketball Futures

Basketball season-long futures are unique wagers that will be offered from time-to-time. For all season long match wagers and division wagering, all wagers stand regardless of team relocation, or a change to team name, season length or playoff format. Team(s) must play in all of their scheduled regular season games for wagers to have action.

Basketball Division and Conference Futures

Division Winner markets will be settled on who finishes top of the relevant division after the conclusion of the Regular Season. If two (2) or more teams have the same Regular Season win record, then ties will be broken using the governing body’s official rules to determine an outright winner.

If no tie option was made available for any game wager, wagers will be a push should the teams tie and stakes refunded.

Conference Winner markets will be settled on team’s performance in the playoffs. Regular season records do not count. If there is any change to the post season structure whereby a Conference Finals Series is not possible, or called early, Conference Winner will be settled on the team that advances to the NBA Finals from that Conference. NCAA Conference Tournament Winner will be determined by the team winning the Championship game regardless of any post-season suspension.

For Playoff Series Winner, the team that advances to the next round is deemed the winner.

Wagers for all other markets are void if the required minimum number of games (according to the respective governing organizations) are not completed, or the number of games changes.

Basketball Grand Salami Prop

The Basketball Grand Salami will be decided by adding up all the scores for the games scheduled for that day (the date a game is played on is determined by the start time in the local time zone of that game). All games must be completed for action. Points scored in overtime are included

SOCCER – WAGER TYPES AND RULES

General

All wagers are based on the result at the end of normal time unless otherwise stated. Normal time is the standard two halves of scheduled time plus any time added by the referee for stoppages and injuries. Normal time does not include any form of extra time added in order to determine a winner.

If a match starts, but is suspended before full time is reached and is not completed on the same day (local time of where the match is being played), all wagers placed on matches that have yet to be determined will be refunded. If the outcome of the wager has already been determined at the time of suspension, then the wagers will be settled as normal (e.g., when the score is 1-0 at the time of suspension and there was a wager for First Team to Score, the wager will be considered as determined).

If a match is postponed before the scheduled kick-off for more than forty-eight (48) hours, all wagers will be refunded.

If a match venue is changed, then wagers already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then all wagers will be voided.

For markets/wager types that refer to “Home Team” or “Away Team” (or similar terms), the team listed above is considered the Away Team and the team listed below is considered the Home Team even if the match takes place at a neutral venue.

Extra time in-play markets refer to the thirty (30) minutes of play, plus any added injury or stoppage time. Unless otherwise stated any action that occurred during normal time will not count; e.g., the score at the start of extra-time will deemed to be 0-0. Penalty shoot-outs are not included unless otherwise stated.

All settlements will be based on the official result at the end of the match. Any amendments to the score or other results following settlement, even if made by an official source, will not be taken into account.

Wager Types

  1. Money line (1×2) – Money line wagers have three outcomes: home team win, away team win or a draw. Draws occur when the game ends in a tie, all wagers on the home or away team will be graded as losses. All Matches must go full time for action, abandoned games will be No Action.

Paid on the winner of the match at the completion of normal time.

  1. Tie Winner – Paid on the team who wins the tie. This could mean progressing to the next round, or in the case of a final, lifting the trophy. This market includes extra-time, penalty shoot-outs, or any other form of tie breaker used by the official body to determine the winner.
  2. Spread 2-way– A Spread wager is designed to even up a contest. If one team is given a negative goal value, then the other team will have the same number as a positive goal value. The spreads can be a number of different values but fall under the categories of flat lines, quarter lines, half lines, and three-quarter lines.

Below are some examples. All wagers are paid at the end of normal time.

3a Flat lines – e.g., Handicap line of 0.0, -1.0, -2.0, etc.

Chelsea 0.0 v Liverpool 0.0

In this case the wager is the same as a Draw- No wager. This will be paid out on the winner of the match. If the match is draw, then all wagers will be refunded.

Chelsea -2.0 v Liverpool +2.0

If Chelsea wins by more than 2 goals (e.g. 3-0, 4-0, 4-1, etc.), then the winning selection would be Chelsea -2.0.

If the result is Chelsea winning by 2 goals exactly (e.g., 2-0, 3-1, 4-2, etc.), then all wagers will be refunded.

If Chelsea fails to cover the handicap (e.g., Chelsea win by only 1 goal, the match is a draw or Liverpool win), then the winning selection would be Liverpool +2.0.

3b Half Line – e.g., Handicap line of -0.5, -1.5, -2.5, etc.

Chelsea -1.5 v Liverpool +1.5

If Chelsea wins by more than 1.5 goals (e.g., 2-0, 3-0, 3-1, etc.), then the winning selection would be Chelsea -1.5.

If the match ends in a Liverpool win, draw or a 1 goal victory for Chelsea, then the winning selection would be Liverpool +1.5.

3c Quarter Line. E.g. Handicap line of -0.25, -1.25, -2.25, etc.

Quarter ball line are simply a mix of flat lines and half ball lines. The wager is divided into two; the line above the handicap and the line below.

If the handicap is -0.25, then the wager is split into two lines; one at -0.5 and the other at 0.0.

Chelsea -0.25 v Liverpool +0.25

If Chelsea wins the match, then Chelsea -0.25 would be the winning selection as they have covered both the 0.0 line and the -0.5 line.

If the match ends in a draw, then the 0.0 selection would be refunded, and the Liverpool +0.5 selection would be paid out as a winner.

If Liverpool won, the match then Liverpool +0.25 would be paid out as a winner as they have won both the 0.0 and +0.5 wagers.

3d Three Quarter Line – E.g. Handicap line of -0.75, -1.75, -2.75, etc.

Three Quarter ball line are simply a mix of flat lines and half ball lines. The patron’s wager is divided into two, the line above the handicap and the line below.

If the handicap is -0.75, then the wager is split into two lines, one at -1.0 and the other at -0.5.

Chelsea -0.75 v Liverpool +0.75

If Chelsea wins the match by 2 goals or more (e.g., 2-0, 3-0, 3-1, etc.), then Chelsea -0.75 would be the winning selection as they have covered both the -0.5 line and the -1.0 line.

If the match ends in a 1 goal victory for Chelsea, then the -1.0 selections would be refunded, and the Chelsea -0.5 selection would be paid out as a winner.

If the match ends in Liverpool victory or a draw, then Liverpool +0.75 would be paid out as a winner as they have won both the +1.0 and +0.5 wagers.

  1. Spread 3-way – The handicap indicated will be added to the final score to determine the result. For example, if 0:1 is indicated next to the market then 0 goals will be added to the home team’s final score, and 1 goal will be added to the away teams final score. In this case if the score finishes 1-0, then the score after including the handicap will be 1-1 and it is a draw. If the score is 2-0 then the score after including the handicap will be 2-1 and the home team is the winning selection.
  2. Totals – Totals will be determined by the combined score of both teams. Matches must go to the full time or the wages will be voided. The winner is determined by score at the end of normal time.
  3. Draw – No Wager – Paid out on the winner of a match at the end of normal time. If the match ends in a draw, all wagers will be refunded.
  4. Double Chance – This wager type is split into three (3) selections. Home Team & Draw, Away Team & Draw, Home Team & Away Team. This option has two (2) winning selections. Paid out at the end of normal time.

For example, in a soccer match** – if a player bets “Home Team & Draw”, she is betting that the home team will either win or tie the game. Similarly, if a player bets “Home Team & Away Team”, the player will win if either team wins the soccer match.

  1. Halftime/Fulltime – Paid out on the result of the match at halftime and at the end of normal time.
  2. Correct Score – Paid out on the score of the match at the end of normal time.
  3. Both Teams to Score – A Yes-No wager-type on whether both teams will score or not during normal time.
  4. Adjusted Spread – Alternative spread lines, giving the patron more choices. Same rules as the normal spread market.
  5. Adjusted Total – Alternative total goal lines, giving the patron more choices. Same rules as the normal Total market.
  6. Team Totals – Total goal lines for individual teams paid out at the end of normal time.
  7. Highest Scoring Half – A three-way market on whether there will be more goals scored in the 1st half, 2nd half, or an equal amount in both halves.
  8. Odd/Even – Paid out on whether there will be an odd or even amount of goals scored in normal time.
  9. Halftime 1×2 – A three-way wager type on which team will be leading at the end of the 1st half – home team, away team or a tie.
  10. Halftime Correct Score – Paid out on the score of the match at the end of the 1st half.
  11. Halftime Total – Paid out on the amount of goals scored by both teams in the 1st half.
  12. First Goal Scorer – Paid on the player to score the 1st goal in normal time. Own goals do not count for settling purposes. If the first goal is an own goal all wagers are still live, and the market will be settled on the player who scores the 1st goal that is not an own goal. Wagers on players who have not taken the field before the 1st goal are void.
  13. Next Goal Scorer – An in-play wager type paid on the next player to score a goal in normal time. Own goals do not count for settling purposes. If the next goal is an own goal all wagers are still live, and the market will be settled on the player who scores the next goal that is not an own goal.
  14. Anytime Goal Scorer – Paid on all players who score during normal time. Own goals do not count. All wagers on players who have been on the pitch will stand.
  15. Exact Goal Markets – A wager on the exact amount of goals scored during the game, paid at the end of normal time.
  16. Odd/Even Goal Markets – A wager on if the amount of goals scored will be an odd or an even number, paid at the end of normal time. 0 is counted as an even number.
  17. Win to Nil – A wager on if a team will win the match to nil, i.e. win without conceding a goal. Paid at the end of normal time.
  18. Clean Sheet – A wager on if a team will keep a ‘clean sheet’, i.e. not concede a goal. Paid at the end of normal time.
  19. Win Both Halves – A wager on if a team will win both the 1st half and the 2nd half. If a team wins 2-0 with the 1st half result being 1-0 and the 2nd half result being 1-0 then the team is deemed to have won both halves. If the team wins 2-0 with the 1st half result being 2-0 and the 2nd half result being 0-0 they are deemed to have not won both halves. Paid at the end of normal time.
  20. Score in Both Halves – A wager on if a team will score a goal in both halves of the game. Paid at the end of normal time.
  21. 1st/2nd Half Both Teams to Score – A wager on if both teams will score in both the 1st half and the 2nd half of the game. Selections are Yes/Yes, Yes/No, No/Yes and No/No. Yes/No for instance would be deemed the winning selection when both teams score in the 1st half and either one or both teams don’t score in the 2nd half. Paid at the end of normal time.
  22. Halftime Draw no Bet – A 2-way wager on which team will be leading at the end of the 1st half. If the score is a draw at half time all wagers will be refunded.
  23. Halftime Both Teams to Score – A wager on whether both teams will score or not during the 1st half.
  24. Halftime Spread 2-way – A wager on if a team will cover a designated goals spread during the 1st half.
  25. Half Time Team Totals – A wager on how many goals a team will score in the 1st half of the game.
  26. 2nd Half 1×2 – A three-way wager type on the result of the second half of the match, home team, away team or a tie. Goals in the 1st half do not count. Paid at the end of normal time.
  27. 2nd Half Draw no Bet – A 2-way wager on the result of the second half. If the score is a draw all wagers will be refunded. Goals scored in the 1st half do not count. Paid at the end of normal time.
  28. 2nd Half Both Teams to Score – A wager on whether both teams will score or not during the 2nd half. Goals scored in the 1st half do not count. Paid at the end of normal time.
  29. 2nd Half Spread 2-way – A wager on if a team will cover a designated goals spread during the 2nd half. Goals scored in the 1st half do not count. Paid at the end of normal time.
  30. 2nd Half Totals – A wager on the number of goals that will be scored during the 2nd half. Goals scored in the 1st half do not count. Paid at the end of normal time.
  31. 2nd Half Team Totals – A wager on how many goals a team will score in the 2nd half of the game. Goals scored in the 1st half do not count. Paid at the end of normal time.
  32. 2nd Half Correct Score – A wager on the score of the 2nd half of the game. Goals scored in the 1st half do not count. Paid at the end of normal time.
  33. 1×2 & Both Teams to Score – A combined wager on both the 1×2 result and if both teams will score. Selections are Home & Yes, Home & No, Draw & Yes, Draw & No, Away & Yes, Away & No. Paid at the end of normal time.
  34. 1×2 & Totals – A combined wager on both the 1×2 result and the amount of goals that will be scored in the game. Paid at the end of normal time.
  35. Totals & Both Teams to Score – A combined wager on how many goals will be scored in the game and if both teams will score. Paid at the end of normal time.
  36. Next Scoring Type – A wager on the method of the next goal that will be scored. Selections are shot, header, own goal, penalty, free-kick and no goal. A shot is a goal scored by any other part of the body than the head, except own goals, penalties and free-kicks.
  37. When Will the Next Goal be Scored – A wager on the time period the next goal will be scored within. Paid at the end of normal time.

Corner Markets

Corners awarded, but not taken are not considered.

For example, in a soccer match there will be times by which a corner kick will need to take place. Under certain circumstances however, the soccer match will end before the corner kick is taken.

Booking Markets

A booking market in a soccer match is when a patron places a wager as to how many penalties he thinks will occur during the course of play. Yellow card counts as one (1) card and red or yellow-red card as two (2). The second yellow for one player that leads to a yellow red card is not considered. As a consequence, one player cannot cause more than three (3) cards. Settlement will be made according to all available evidence of cards shown during the regular ninety (90) minutes play. Cards shown after the match are not considered. Cards for non-players (already substituted players, managers, players on bench) are not considered.

In-Play

If markets remain open after the following events have already taken place, We reserve the right to void wagers placed in that time period; goals, red or yellow-red cards and penalties.

Futures

  1. To Win the Competition – Paid on the team who lifts the trophy at the end of the competition.
  2. Top Goal Scorer – Paid on the player who scores the most goals in a competition. Goals scored in Normal time and extra time count. Goals scored in penalty shootouts to decide the match are not valid. Dead Heat Rules apply.
  3. To Finish Top 4 – Paid on all teams who finish in the top four (4) of the competition.
  4. To Be Relegated – Paid on the team/teams who are relegated at the end of the competition.
  5. To Reach the Final – Paid on the two teams who qualify for the final of a competition.
  6. Name the Finalists – Paid on the correct combination of both finalists of a competition.
  7. Group Winner – Paid on the team who wins the group. In the case of two (2) or more teams with equal records, the winner will be paid on any tie breaker used by the official body to determine the winner.
  8. To Qualify from Group – Paid on the team/teams who qualify from their respective group

Boxing and MMA – Wager Types and Rules

A boxing or MMA bout is considered official once the opening bell has been sounded. A fighter will be considered to have completed a round once he/she has answered the bell for the start of the next round. The official result will be deemed the one given by the announcer at the end of the fight. Any post fight disqualifications or changes to the result will not be considered.

Boxing and MMA wagers

Moneyline – Wager on who will win the fight. Result given by the announcer at the end of the fight is deemed official. If the draw is not offered for wagering and the official result ends as such, all wagers on the fight result will be voided. Wagers voided in the event of a ‘no contest’.

Method of Victory – For wagering purposes, wagers on a fighter to win by Knock Out (“KO”) will be considered won if the selected fighter wins by KO, Technical Knock Out (TKO), or Disqualification (DQ). All wagers voided in the event of a ‘no contest’. If the fight is stopped for injury or DQ, this will be considered a TKO.

Method & Round Combo – Wagers on the round the fight will finish and the method by which it finishes. All wagers voided in the event of a ‘no contest’.

Round Wagering – Wagers on the round or grouped rounds in which the fight finishes, will be settled on the official number of completed rounds. For example, if a fighter retires in his stool at the end of the 3rd round, the 3rd round would be the winning round, not the 4th round. If a fighter is disqualified and a points decision awarded, wagers will be settled in the round the fight was stopped. All wagers voided in the event of a ‘no contest’.

Will The Fight Go The Distance – A Yes/No market, settled on the official result given by the announcer at the end of the fight. All wagers voided in event of a ‘no contest’.

TENNIS – WAGER TYPES AND RULES

General

In the event of a match starting but not being completed (player retirement or disqualification, etc.), all markets that have not already had their result determined will be settled as void. A tennis match is deemed to have started with the first serve of the match.

Match Walkovers: In the event of a player failing to start the match (Walkover), all wagers will be settled as void.

Matches Not Played as Listed: Content and information with regards to starting times of matches on the site should be used as a guide only. In the event of any of the following circumstances all wagers will stand:

  • Change of schedule and/or day of match;
  • Change of venue;
  • Change from indoor court to outdoor court or vice versa, and
  • Change of surface (either before or during a match).

If the players/teams are displayed incorrectly, We reserve the right to void wagers.

Tie-break: For all wagers referring to the number of games played, a tie-break is counted as one game.

If a specified point/game/set/tie-break does not take place, wagers will be void.

In-play: If in-play markets remain open with an incorrect score or incorrect server displayed that has a significant impact on the odds, We reserve the right to void wagers.

Wager Types

Moneyline – Paid on which player or pairing will win the match.

Game Spread – Paid on the player or pairing that wins the highest number of games after including the specified spread.

Set Spread – Paid on the player or pairing that wins the highest number of sets after including the specified spread.

Total Games – Paid on if the total number of games in the match will be over or under the specified line.

Correct Score in Sets – Paid on the score in sets at the end of the match (e.g., Djokovic 2 – 1 Nadal. Matches that are played in a best of 5 set format will include 6 options, while best of 3 set matches will include 4 options).

Set Moneyline – Paid on which player or pairing will win the specified set.

Set Spread – Paid on the player or pairing that wins the highest number of games in the specified set after including the specified spread.

Set Total Games – Paid on if the total number of games in the set will be over or under the specified line.

Player to Win a Set – Paid on if the player or pairing will win a set or not during the match.

Will There be a Tiebreak in the Match – Paid on whether or not a tie break will be played during the match.

Odd/Even Games – Paid on whether the total number of games in the match will be an odd or even number.

Set Odd/Even Games – Paid on whether the total number of games in the specified set will be an odd or even number.

In-Play Game Winner – Paid on which player or pairing will win a specified game in the match.

In-Play Game Correct Score – Paid on what the score of a specified game will be (e.g., Djokovic wins to 15).

In-Play Point Winner – Paid on which player or pairing will win a specified point.

In-Play Games Point Races – Paid on which player will be first to a specified number of points in a specified game.

Futures

To Win the Competition – Paid on the player or pairing that wins the competition.

To Win the Quarter – Paid on the player or pairing that wins the quarter they are playing in and advances to the semi-finals.

Motorsports

Formula 1 – Wager Types and Rules.

General

All wagers on the race will be settled on the official results from the Federation Internationale de l’Automobile (“FIA”) at the time of the podium presentation. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.

All wagers on qualification will be settled on the first official grid positions/times posted by the FIA at the completion of the qualifying session. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.

In the event that a race is postponed for more than twenty-four (24) hours after the scheduled start time all undecided wagers will be voided.

If a race is shortened/does not go the full distance, then all wagers will be settled according to the official result as determined by the FIA.

Wager Types

RACE WAGERS

  1. Race Winner – Race winner is paid on the winning driver of the race.
  2. Race Winning Constructor – Winning constructor is paid out on the winning constructor of the winning car of the race.
  3. Race Fastest Lap Winner – Paid on the official result at the time of the podium presentation.
  4. Top 3 Finish – Paid on all drivers who finish in the top three (3) positions in the race.
  5. Top 6 Finish – Paid on all drivers who finish in the top six (6) positions in the race.
  6. Top 10 Finish – Paid on all drivers who finish in the top ten (10) positions in the race.
  7. Race First Driver Retirement – Paid on the first driver to retire in the race. The driver must start the race for wager to stand, otherwise wager is void. First Retirement will be based on the lap the driver retires. If more than one driver retires on the same lap, Dead Heat Rules will apply.
  8. Race First Constructor Retirement – Paid on the first constructor to retire in the race. The wager is live if at least one of the constructor’s cars start the race. First Retirement will be based on the lap the first car retires. If more than one car from different constructors retire on the same lap Dead Heat Rules will apply.
  9. Race Winning Margin (Seconds) – Paid on official result at time of podium presentation.
  10. Race Number of Classified Drivers – Paid on the official result of the number of classified drivers by FIA. For a driver to be classified they need to have covered a certain percentage of the race as determined by the FIA.
  11. Race Driver to be Classified Yes/No – The driver must start the race for wager to stand, otherwise wager is void. In order for a driver to be classified, they need to have covered a certain percentage of the race as determined by the FIA.
  12. Race Driver Head to Heads – Both drivers must start the race for wagers to stand. I f neither driver finishes the race, then the driver who has completed the most laps will be deemed the winner. If both drivers retire on the same lap, then all wagers are void.
  13. Race Group Betting: Wager on which driver will have the highest finishing position according to the official result. All competitors listed in the group must start the race or wagers will be void. A driver that retires during the formation lap before the race is not considered to have started. If none of the drivers finishes the race then the winning driver is the one that has completed the most full laps. Dead Heat Rules apply.

QUALIFICATION WAGERS

  1. Race Qualification Winner – The driver awarded pole position by the FIA at the completion of the final qualifying session will be deemed the winner. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.
  2. Race Qualification Top 3 Finish – The drivers classified in the top three (3_ positions by the FIA at the completion of the final qualifying session will be deemed the winner. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.
  3. Race Qualification Winning Constructor – The constructor awarded pole position by the FIA at the completion of the final qualifying session will be deemed the winner. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.
  4. Race Qualification Winning Margin (Seconds) – Paid on official result declared by the FIA at the completion of the final qualifying session. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.

FUTURE WAGERS

  1. To Win the Driver’s Championship – Driver’s Championship Winner is paid following the podium presentation by the FIA for the Driver’s Championship title. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.
  2. To Win the Constructor World Championship – Constructors Championship Winner is paid following the podium presentation by the FIA for the Constructors Championship title. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.

NASCAR – WAGER TYPES AND RULES

General

All wagers on the race will be settled as per the official NASCAR results at the time of the podium presentation. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.

All wagers on qualification will be settled as per the first official grid positions/times posted by NASCAR at the completion of the qualifying session. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.

In all race wagers, if the named driver is replaced during the race, then all wagers on that driver will be lost.

In the event that a race is postponed for more than twenty-four (24) hours after the scheduled start time, all undecided wagers will be voided.

If a race is shortened/does not go the full distance, then all wagers will be settled according to the official result as determined by NASCAR

WAGER TYPES

RACE WAGERS

  1. Race Winner – Race winner is paid on the winning driver of the race.
  2. Race Top 3 Finish – Paid on all drivers who finish in the top three (3) positions in the race.
  3. Race Driver Head to Heads – Both named drivers must start the race for wagers to stand. If neither driver finishes the race, then the driver who has completed the most laps will be deemed the winner. If both drivers retire on the same lap, then all wagers are void.

QUALIFICATION WAGERS

  1. Race Qualification Winner – The driver awarded pole position by NASCAR at the completion of the final qualifying session will be deemed the winner. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.
  2. Race Qualification Top 3 Finish – The drivers classified in the top three (3) positions by NASCAR at the completion of the final qualifying session will be deemed the winner. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.

FUTURE WAGERS

  1. To Win the Championship – Championship Winner is paid following the official podium presentation for the Driver’s Championship title. Any subsequent disqualifications or penalties will not be recognized for settlement purposes.

RUGBY

Rugby Union – Wager Types and Rules.

General Rules

All Rugby wagers are settled on eighty (80) minutes of play unless otherwise stated.

Unless otherwise stated, Rugby sevens and tens match wagers are settled on the specific tournament regulation play and exclude extra-time if played.

If a venue is changed from the one advertised, then all wagers on that match are void. In the event of a change of opponent from the one advertised, then all wagers for that match are void.

If a match is postponed, all wagers will have action if the game is completed within forty-eight (48) hours of the scheduled start time. If a postponed match has been rescheduled for some time after 48 hours, all wagers on outcomes in that match will be voided.

WAGERS

  1. Moneyline (1×2) – Paid on the winner of the match at the completion of normal time. This option includes a draw.
  2. Totals – Paid out on the amount of points scored by either or both teams at the end of normal time.
  3. Spread – Paid out on teams that cover the spread. A Spread wager is designed to even up a contest. If one team is given a negative point value, then the other team will have the same number as a positive point value.
  4. Adjusted Spread – Alternative spread lines, giving the patron more choices. Same rules as the normal spread market.
  5. Adjusted Total – Alternative total points lines, giving the patron more choices. Same rules as the normal total market.
  6. Draw no Wager – Paid out on the winner of a match at the end of normal time. If the match ends in a draw, all wagers will be refunded.

FUTURES

  1. To Win the Competition – Paid on the team who lifts the trophy at the end of the competition.
  2. To Win the Regular Season – Paid on the team that tops the table at the end of the scheduled programme of matches. Does not include post season play-offs.
  3. To Win the Group – Paid on the team who wins the group. In the case of two (2) or more teams with equal records, the winner will be paid on any tie breaker rules used by the official body to determine the winner.
  4. Live In-Game – If markets remain open after the following events have already taken place, then We reserve the right to void wagers placed in that time period; tries, red or yellow-red cards, penalties & drop goals.

GOLF – WAGER TYPES AND RULES

Minimum Length of Play

The results are official for wagering purposes provided that at least one (1) round has been completed by all players in the field.

Match-ups

A wager on one (1) or more specified golfer(s) versus one (1) or more other specified golfer(s).

  1. All golfers in the match-up must tee off to start the tournament and/or specified round for action.
  2. The golfer with the best score according to the rule of the specific tournament wins the match-up (with equal rounds and/or holes played).
  3. If one golfer continues play after his opponent has missed the cut (MC), withdrawn (WD), or been disqualified (DQ), the golfer who continues play wins the match-up.

Propositions

Various unique wagers may be offered from time to time. Rules for these types of wagers can found in the propositions sections of the house rules.

Future wagers

Future wagers that are originally offered seven (7) days or less from the start of the specified event may allow refunds on specific non-starters. Future wagers that are originally offered more than seven (7) days from the start of the specified event will have no refund unless otherwise noted in the specific sports rules section or the inventory game page within the mobile or web browser application.

Golf Wagers

Golf wagers are accepted in the following manner:

Outright Winner – A wager on who will lift the trophy. Wagers stand if an official result is declared. Play-offs are taken into account. A player is deemed to have played once they have teed off. Non runners will be void. Future wagers that are originally offered more than seven (7) calendar days from the start of the specified event will have no refund unless otherwise noted in the specific sports rules section or the inventory game page within the mobile or web browser application.

Place Wagering – Wagers on top five (5) or top ten (10) finishes are subject to dead heat rules.

Winning Margin – Wagers on the margin of victory will be settled from the official tournament website.

To Make the Cut – Wagers on a player to make or miss the ‘cut’ of the tournament will be settled from the official tournament website. Players withdrawing before cut is made will be settled as having missed the cut.

Group Wagering – Wagers on players to achieve highest finishing position from named country/area/group will be settled from official tournament website. Dead heat rules apply unless decided in a play-off. 1st Round Leader – A wager on who will be leading after 1st round of a Golf tournament. Wagers stand if an official result is declared. Wagering is All In run or not. Dead Heat rule applies.

72 Hole Match Wagers – Wagers on players to achieve the highest finishing position of stated match up will be settled according to official tournament website. If both players miss the cut, then the lowest score of the two once the cut has been made will be deemed the winner. If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match wager has already missed the cut, then the disqualified player is deemed the winner.

18 Hole 2-ball and 3-ball Wagering – Wagers on players to win their 2 or 3-ball pairings will be settled from the official tournament website. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner. In 3-ball wagering dead-heat rules apply. In the event of a withdrawal prior to the round, all wagers in that 2-ball or 3-ball will be void.

Tournament Eagles / Hole in One (Over / Under) – A wager on the number of Eagles / Hole in Ones recorded in the tournament. For bets to stand a minimum of 72 holes must be played.

Mythical 2-ball Wagering – A wager on who will shoot the lowest score of the listed players. Both players must start and complete the round or bets will be void. In the event of a tie, the wager shall be settled as a push (see Push Rule).

Wire-to-Wire Winner – A wager on a selected player to be leading (incl. ties) after the first, second and third rounds and winning the tournament. For bets to stand a minimum of 72 holes must be played.

Player(s) to have a bogey free round – A wager on a selected player or players to score par or better on every hole. For bets to stand all listed players must complete 18 holes.

Double Chance to Win – A wager on either Player A or Player B to win. For bets to stand both players must start.

Player to score a Hole in One – A Wager on a designated player to record a Hole in One. For bets to stand a minimum of 36 holes must be played unless already settled as won.

Player to score an Eagle – A Wager on a designated player to record an Eagle. For bets to stand a minimum of 36 holes must be played unless already settled as won.

An albatross / double eagle to be scored. A wager on a double eagle to be scored by any player. For bets to stand a minimum of 36 holes must be played unless already settled as won.

Players x/y/z all to finish in the top 5/10/20. A wager on all listed players to finish in the top 5/10/20 including ties. For bets to stand a minimum of 72 holes must be played.

HOCKEY – WAGER TYPES AND RULES

General rules

If a match is postponed before the scheduled start for more than forty-eight (48) hours, all wagers will be refunded.

If play is suspended and is not resumed within forty-eight (48) hours, all wagers for which the outcome has been decided will be settled. All wagers for which the outcome has not been decided, will be voided.

Unless otherwise stated, all wagers include overtime and/or penalty shootouts. For example, the Bruins and Sabres are tied 3-3 after regulation time and proceed to overtime. The Bruins eventually win. The final score for settlement purposes is Bruins 4:3 Sabres.

For markets that do include overtime and penalty shootouts, the winner of overtime or penalty shootout will be credited an extra goal for settlement purposes. For example, Bruins and Sabres are tied 2:2 and proceed to a Shootout. Bruins win the Shootout. For our line matching “Bruins to win (Incl. overtime and Penalties)” vs. “Sabres to win (Incl. overtime and Penalties)”, the final score for wagering purposes is Bruins 3:2 Sabres.

Markets will be settled according to game stats from the respective official competition website.

Hockey Wagers

Hockey wagers are accepted in the following manner:

  1. Spread – A wager in which the patron picks the winner after the handicap spread indicated on the site has been applied to the actual scores.
  2. Money Line – A wager in which the patron picks the overall winner of the game in question.
  3. 1X2 – 3way winner market, regular time only. This option includes a draw. The patron would consider wagering on the Home team, Away team or the Draw.
  4. Total Goals (over/under) – A wager on whether the total number of goals scored in a game is over or under a specified number.
  5. Periods – Wagers on any specified period will be decided on the basis of goals scored during the specified period only. This wager may be a spread,1X2, money line or a total.
    • a. All specified periods must be played to their completion or the wager will be refunded.
    • b. Once a specified period is completed, that specified period wager will stand regardless of the length of the remainder of the game.
    • c. Third-period wagers do not include overtime periods.
  1. Spread 3-way – The handicap indicated will be added to the final score to determine the result. For Example, if 0:1 is indicated next to the market then 0 goals will be added to the home team’s final score, and 1 goal will be added to the away team’s final score. In this case, if the score finishes 1-0 then the score after including the handicap will be 1-1 and the draw is the winning selection. If the score is 2-0, then the score after including the handicap will be 2-1 and the home team is the winning selection, and so on.
  2. Double Chance – This wager type is split into three (3) selections: Home Team & Draw, Away Team & Draw, Home Team & Away Team. This option has two (2) winning selections. Paid out at the end of normal time.
  3. Correct Score – Paid out on the score of the match at the end of normal time.
  4. Both Teams to Score – A Yes-No wager type on whether both teams will score or not during normal time.
  5. Adjusted Spread – Alternative spread, giving the customer more choices. Same rules as the normal spread market.
  6. Adjusted Total – Alternative total goal lines, giving the customer more choices. Same rules as the normal Total market.
  7. Team Totals – Total goal lines for individual teams. Paid out at the end of normal time.
  8. Highest Scoring Period – A four-way market on whether there will be more goals scored in the 1st period, 2nd period, 3rd period or an equal amount in all periods.
  9. Odd/Even – Paid out on whether there will be an odd or even amount of goals scored in normal time.
  10. To Score Goal Nr.X – A wager type paid on the team to score X goal in normal time. 3-way market, options include – home team, away team, none.
  11. Next Team to Score – A wager type paid on the team to score the next goal in normal time. 3-way market, options include – home team, away team, no goal.
  12. Period Next Team to Score – A wager where the patron predicts which team will score the next goal in a designated period.
  13. Period Team Totals – A wager where the patron predicts the total number of goals scored by a team in a single designated period.
  14. Period Both Teams to Score – A wager where the patron predicts whether or not both teams will score a goal in single designated period. 3-way market, options include – home team, away team, no goal.
  15. Overtime Next Team to Score – A wager where the patron predicts which team will score next in the overtime period. 3-way market, options include – home team, away team, no goal. Goals scored in the penalty shootout do not goal.
  16. Overtime 1×2 – A wager where the patron predicts the result of the overtime period. Options include – home team, away team, draw. Goals scored in the penalty shootout do not goal.
  17. Penalty Shootout Winner – A wager where patron predicts which team will win the Penalty Shootout.
  18. Anytime Goalscorer – A wager where patron predicts which player will score in the game. Only goals scored in normal time count.

Hockey Props

Various unique wagers may be offered from time to time, called proposition wagers. When wagering proposition wagers, unless stated, overtime does count for settlement of wagers.

Hockey Player Props

Players do not have to start for action, but must play for action. If a player does not take any part in a game, then wagers on that player proposition will be refunded.

All points (Goals and Assists), Shots, Saves (or Any Other Stat) recorded during Regular Time and Overtime will count; provided, however, all stats recorded during penalty shootouts will not.

Player Points Match-Ups – Player points accrued in a game are the combined sum of goals plus assists.

Hockey Futures

Hockey season long futures are unique wagers which will be offered from time-to-time. For all season long match wagers and division wagering, all wagers stand regardless of team relocation, or a change to team name, season length or playoff format. Team(s) must play in all of their scheduled regular season games for wagers to have action.

Hockey Division and Conference Futures

Division Winners will be settled on who finishes top of the relevant division after the conclusion of the Regular Season. If two or more teams have the same Regular Season win record, then ties will be broken using the governing body’s official rules to determine an outright winner.

Conference Winner markets will be settled on team’s performance in the playoffs. Regular Season records do not count. If there is any change to the post season structure whereby a Conference Finals Series is not possible, or called early, Conference Winner will be settled on the team that advances to the NHL Finals from that Conference.

For Playoff Series Winner, the team that advances to the next round is deemed the winner.

Wagers for all other markets are void if the required minimum number of games (according to the respective governing organizations) are not completed, or the number of games changes.

Hockey Grand Salami Prop

The Ice Hockey Grand Salami will be decided by adding up all the scores for the games scheduled for that day using official league sources. All games must be completed for action. Goals scored in overtime are included.

Political and Reality TV Betting

All outcomes of political and reality TV betting will be determined by a generally recognized source or official regulatory body governing the participation of such contests.

CRICKET

General Rules

If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time.

If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void.

All markets do not include super overs unless otherwise stated.

In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc.

5-run penalties are not considered in any over or delivery market (markets for multiple overs are not considered for this rule).

All tournament and match markets will be settled on the official tournament results/match scorecards.

Limited Overs Matches

When there is a reduction in the number of scheduled overs to be played due to for example weather the following rules apply to all markets EXCEPT Match Winner:

If the reduction in number of overs results in the new allocation of overs being less than 90% of the allocation at the time the bet was struck, then all undecided bets will be void.

If an innings comes to a natural conclusion (e.g. a team is all out) after a reduction of overs this does not affect settlement. Bets on Match Winner market are not affected by any reduction in allocated overs.

Wager Types

Match Winner / Money line – Bet on which team will win the match.
Innings Combined Total Runs – Bet on the total number of runs scored by both teams combined in the innings.
Team Innings Total Runs – Bet on the total number of runs scored by the specified team in the innings.
Runs Scored in Specified Number of Overs – Bet on the amount of runs scored in a specified number of overs in an innings, e.g. overs 1 to 15. The full number of specified overs must be played for bets to stand unless the innings has reached its natural conclusion (e.g. team is all out).
Runs Scored in Specified Over – Bet on the number of runs scored in a particular specified over of an innings, e.g. over 5. The over must be played in full for bets to stand unless the innings has reached its natural conclusion (e.g. team is all out).
Will There Be a Super Over – Bet on if the match will end in a super over or not.
Next Dismissal Method – Bet on how the next wicket will fall. The options available are; caught, bowled, LBW, runout, stumped and others (includes retired out). If no further wickets fall then all bets will be void.

DARTS

General Rules

In the event of a match starting but not being completed all undetermined wagers will be considered void.

Wager Types

Moneyline – A wager on who will win the match. Wagers void if the match ends in a tie.

1×2 – A 3-way wager on the outcome of the match. Only offered in matches that can end in a tie.

Set/Leg Spread – A wager on if a player will cover a spread on either legs or sets won during the match.

Total Legs/Sets – A wager on how many legs or sets will be played during the match.

Most 180s – A wager on which player will score the most 180s (3 scores of treble 20 in a single visit to the board) in the match. This is a 3-way wager which includes the tie as an option.

Total 180s – A wager on how many 180s will be scored in the match.

180s Spread – A wager on if a player will cover a spread in regards to the number of 180s scored in the match.

Correct Score – A wager on what the final score in either legs or sets will be at the end of the match.

1st Leg Winner – A wager on which player will win the 1st leg of the match.

Next Leg Winner – A wager on which player will win the next leg of the match.

Next Set Winner – A wager on which player will win the next set of the match.

 

sioux city entertainment
opener
hard rock hotel casino sioux city

SIOUX CITY

111 3RD STREET
SIOUX CITY, IA 51101
712.226.7600
TOLL FREE 844.222.ROCK